WARWAKE Wishlist

Press

Fact sheet

Everything a writer normally has to email and wait for. If something you need isn't here, ask — [email protected]

Studio

Studio
237 Studio
Founded
2026
Based
California, USA
Team size
One person
Distribution
Self-published
Press contact
[email protected]

Game

Title
Warwake
Setting
World War II — naval
Genre
Naval combat / Action / Simulation
Engine
Unreal Engine 5
Platform
Windows PC
Status
In development — prototype / vertical slice
Playable build
Not yet
Release date
To be announced
Community
r/Warwake

Boilerplate

Copy this, it's what we'd send you anyway.

Warwake is a World War II naval combat game about steel, distance, and the seconds between salvos — where you drive the ship yourself. Rudder, throttle, turret traverse, and the long lag before the hull answers. Single ships, then fleets. In development by one person at 237 Studio, and documented in the open from the beginning.

Assets

Free for editorial use. Please credit 237 Studio.

Two kinds of image here, and they are not the same thing. In-engine is captured live out of Unreal — rough, mostly placeholder, UI barely exists. Render is an offline Blender render from the modelling pipeline, and is not gameplay. Please keep the labels when you publish; the naval-sim crowd checks.

Download press kit (.zip, 2 MB)

Higher-resolution originals not packaged here are available on request. Video capture too — ask and say what length you need.

One more thing

What we won't claim.

Warwake is in early development and most of what you see will be rebuilt at least once. Where the game departs from the historical record, we'd rather say so than be corrected. Warwake is not affiliated with or endorsed by any real navy, past or present.

Back to warwakegame.com